//==============================================================================
// arrow flaming_anim.txt
//==============================================================================

//==============================================================================//SFX Projectile Trail
define trail
{
    TechLogic none/TG Convert Lvl 1
    set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Enemy
        }
    }   
    set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Arrow
        }
    }
}

//==============================================================================
define Fire
{
   TechLogic none/Burning Pitch
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }   
   set hotspot
   {
      version
      {
         Visualparticle SFX A Burning Pitch Arrow
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   { 
      set hotspot
      {
         version
         {
            Visual Attachments A Arrow
			connect FIRE Fire hotspot
			connect FIRE trail hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   { 
      set hotspot
      {
         version
         {
            Visual Attachments A Arrow_Bored
         }
      }
   }
}

